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2022-11期

面向視障人群的無障礙桌游產(chǎn)品設(shè)計(jì)研究

單位:中國美術(shù)學(xué)院     作者:王之翰,尤鏞,方子浩     來源:工業(yè)設(shè)計(jì)雜志     時(shí)間:2022-11-28

摘 要:文章以視障人群為研究對象,分析了他們的生理以及心理特征,并結(jié)合無障礙設(shè)計(jì)和桌游闡明了無障礙桌游產(chǎn)品的概念和設(shè)計(jì)的必要性,總結(jié)了面向視障人群的無障礙桌游產(chǎn)品設(shè)計(jì)思路。文中特別指出為了給予視障人群更加流暢有趣的游戲體驗(yàn),設(shè)計(jì)師需在桌游產(chǎn)品開發(fā)之初充分考慮整體游戲規(guī)則和操作、信息感知對稱,并對其中交互機(jī)制的設(shè)置進(jìn)行多次用戶測試和調(diào)整。此外,設(shè)計(jì)實(shí)踐立足于觸覺在感知外物時(shí)發(fā)揮的作用,通過棋子棋盤形體、grasshopper的參數(shù)化紋理設(shè)計(jì)、模塊化的游戲方式實(shí)現(xiàn)了桌游產(chǎn)品的易玩性和益玩性,同時(shí)保障了游戲信息傳遞時(shí)的暢通性,期望在未來能為其他無障礙娛樂產(chǎn)品設(shè)計(jì)提供新思路。

關(guān)鍵詞:視障人群;無障礙;觸覺交互;桌游設(shè)計(jì);思路


中圖分類號:TB472 文獻(xiàn)標(biāo)識(shí)碼:A

文章編號:1672-7053(2022)11-0055-03


Abstract:This paper takes visually impaired people as the research object, analyzes their physiological and psychological characteristics, and expounds the concept and design necessity of barrier-free board game products combined with barrier-free design and board games, and summarizes and ideas of barrier-free board game product design and development for visually impaired people. In particular, this paper points out that in order to give players a more smooth and interesting game experience, designers should fully consider the overall game rules and operations, information perception symmetry, and conduct multiple user tests and adjustments on the setting of the interaction mechanism at the beginning of the development of board games. The design practice developed in the following part is based on the role of touch in the perception of external objects. Through chessboard shape, parametric texture design of Grasshopper and modular game mode, the easiness and benefit of board game products are realized, and unobstructed transmission of game information is guaranteed. It is expected to provide new ideas for the design other barrier-free entertainment products in the future.

Key Words:Visually Impaired People; Accessibility; Tactile Interaction; Board Game Design; Ideas